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3 Pokemon Games That Were Denied the Appreciation They Warranted

In the wake of a taste of global harmony courtesy of Pokémon Go, it's undeniable that the creature-catching franchise is about as ubiquitous video games around. Pikachu is every bit as famous as Disney's mascot, if not more so. The continued frenzy surrounding trading card values guarantees almost daily Pokemon headlines. You'd be difficult to find a Pokémon game that failed to move at least a couple million copies. Remarkably, unofficial Pokémon games achieve popularity every year.

Yet in spite of that pervasiveness and popularity, some Pokémon games that remain underappreciated. These are titles that failed to receive their fair shake, or were overshadowed by the excitement of the mainline series. These are Pokémon games released on ill-fated platforms or online offerings, or were early forays onto different formats. Frequently, they are Pokémon games that might have flourished if they had received follow-ups or contemporary re-releases. With these criteria in mind, we won't be offering yet another reminder for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.

Still, you may already know about these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Well,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, agreed?

Pokémon Ranch: The Cozy Forerunner

Too many Pokémon games focus on the combat aspect of the series, and far too few of them focus on the everyday aspects that would come with owning a pet. Admittedly, modern titles include minor mechanics like these in recent entries—you can play with your monsters in camps. However, I'm dying for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is best seen as the antecedent to Pokemon Home; that is, as a storage system to store monsters from different games. Reviews from its launch noted Ranch was a bad if not outright hideous game. I'm not here to argue against these claims, but it compels me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.

As the name suggests, the game is set on a ranch where your personal Miis—get this—simply hang out with your pals. The interactions with Pokémon were basic, and a lot of the draw was observing what your monsters might do when they're not being forced into cockfighting. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of living your life with a small creature. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzler as it is a life sim.

Ranch was released well before Stardew Valley kicked off the lasting craze of cozy games. It was prior to the rise of idle games, and the Let's Play normalization of watching games you aren't playing. Many never understood that Ranch's proposal to watch your critters as much as you play with them didn't mask a lack of substance. In truth, Ranch's meticulous design was so extraordinary, there's a live stream focused on running the game continuously. The individual who operates the channel maintains that, after almost twenty years of experiencing the game, he still has not seen all that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.

Pokémon Duel: The Strategic Tabletop Game Lost

Are you aware that Pokemon once had an official board game with miniatures? Pokemon Duel was the 2016 effort to adapt the physical experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's first forays into the world of freemium phone games. Duel had the hallmarks of a gacha title where players could pay to win—and there was motivation to do so, given the lengthy grind for new figures.

These poor design choices obfuscated a tragic reality: Pokémon Duel was an excellent strategy game with Duel anymore. "Words cannot describe how much I adored and miss this game," one YouTube comment states, seven years after Duel's servers were pulled. "Truly I think this game was superior to TCG Pocket in terms of depth, approachability, game design, and features in general," a user declared. "I truly believe if it came out now people would be engaging with it more than GO and Pocket combined."

Regrettably, Duel's early release was plagued with connectivity problems. Bugs, alongside Duel's scummy monetization model, gave people little reason to come back. Should a revival occur, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unique board structure made for a great strategic challenge for the handful of players who played Duel, but that playing field is also a daunting visual mess.

Pokémon: Magikarp Jump: The Absurd Gem

Screenshot from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a concept so absurd, it was verging on internet meme. And when we're dealing with a franchise where trainers go out with a full belt of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.

In Magikarp Jump, the player is charged with raising the best possible version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, forces the player to wait before they can train their Magikarp further. But it is evident throughout the experience that the developers loved and understood the community love around Magikarp.

Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a wide variety of the same species of monster. I know it's not practical for any Pokémon game to have 30 different variations for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a particularly complex or profound game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that forever alter how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the conversation when Game of the Year season rolls around.


Given numerous mainline entries and spin-offs, chances are that I didn't mention that particular Pokémon game you totally love but contend that too few people played. I know that some people remember games like Pokémon Ranger or Pokémon Pinball with affection despite argu

Written by

Zachary Hunt

A seasoned journalist with over a decade of experience covering European and global affairs, based in London.

Journal Global UK

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